Project to create a WoD based edition of the boardgame Talisman
Författare: Jonnie Hedqvist
Inlagt av: Daarkh   Datum: 2009-09-06 16:26
Kommentarer:   Betyg:
Detta är ett projekt för att blanda två favoriter: Brädspelet Talisman med Rollspelet Vampire: the Masquerade. Projektet går under namnet Ankh of Hollow och har en egen hemsida här:
Ankh of Hollow - hemsida

Övrig info på denna sida är mest minnesanteckningar Jonnie gör innan dem bearbetats och lagts upp på den officiella sidan.





JONNIES ANTECKNINGAR


Background:


The Story:

The Board:

Characters :

• Jesus the Golden God, Brujah (Wessling,?)

• Giovanni/Samedi (Ghoul)

• Abyssmystic Lasombra (Leprechan)

• Dr Fernstrom, Malkavian (King?)

• Ravnos (Gypsy)

• Pastor Stålklinga?, Ravnos (mot sin vilja) (Percy, ?)
True Faith, Specialist på Illusioner

• Don Giovanni (*Priest)
Physical 4, Craft 3
1. You automatically destroys any spirit; without resort to Combat.
2. You may when ever you like close down the Good Fellas Club. If you do, take all the money in there for yourself, and then discard the club card.
3. You don't want to get your own hands dirty, so you do not use any normal weapons.

• Kinsha - Smedbakkens Sabbat Ventrue

• Toreador Rocker
1. Celerity?
2. Fame - Add one to the score at Titty Twister Pub

• Kiasyd

• Salubri

• Julie - Erika Axells Malkavian (Bloodlines Malkavian som bild)

• Minst en Tzimisce till.


Items to buy:


Storycards:
Cardlist



ITEMS


SPECIAL GIFTS

- Flintlocks of Tyler (?)


RETAINERS
- Sniper (Archer)


STRANGERS



PLACES

- Altar of Caine (?)
pay 1 blood and roll a die - special result.



EVENTS

- Drugsale gone bad (Treasure chest)
You hear gun fire in this area and when you get there, you find the corpse of a man who have been shot in the head. In the grasp of his hands, there is a briefcase. You tug it loose and finds it full of money. Roll 1 Die and see how many Bills there is in the briefcase.

- Fool's Gold
You suddenly realize that all your current Bills are Counterfeit money. Discard them as they are useless.



ENEMIES
* SUPERNATURALS

- Doppelganger ??

- Hound of Camarilla
(Namn), (klan) and Scourge of Moorcrest Hollow, scours the Rack after offenders of the Camarilla laws. If you during the game have diablerised any other player, (name) will attack you. If he win, he will throw you into the Sunwell as punishment. If he lose, he will make a tactical retreat. A roll a die and move him as many steps in clockwise direction.

- Wolf in Sheeps clothing (Werewolf)
One of your retainers is a werewolf. Roll one die for each Retainer and the one with the highest score is the beast, and will attack you with its Physical rating of 6. If you win, discard both this card and the retainer. If you lose, lose one blood and leave the Retainer here. He/she will revert back to normal during next turn.

- Attacked by your own shadow ( )
Physical 2
Suddenly your shadow seems to come to life, and attacks you. No matter if you win or lose the fight, the shadow seems to melt away after the combat and your own shadow seems normal again. Damn Lasombras!

- The Untouchable
Bruce Harris, a old Cop who refuses to go under with all the dirt that is going on, guards this area.
Physical 3
Bild: Bruce Willis från Sin City

- Mickey the Marv
Someone framed him for murder of a protitute. He believes that someone was a vampire in this area and will stop at nothing to find this bastard. He however doesn't hit a lady, unless she hits him first.
Physical 5
Bild: MIckey Rourke från Sin City


* SPIRITS

- Shadow 2 (Steals Mental instead of life)
- Vampire 6 (Steals Mental instead of life)





Thaumaturgy Rituals (Spells):

The Board:



China Town Expansion (Village)

Setite Opium Den
Ninjas
Ronins
Yakuza
Geisa
Storstadssamurajer
Kujins
Orientaliska artifakter
Ninja Items





Old Town Expansion (City)

Giovanni Morgue
Remedy Asylum -> Entrance Remedy (Timewarp)
Many Ghosts (good for Mental Combat)
Purple Haze Bar




Remedy Expansion (Timewarp)


1 Entrance
Jenny som sekreterare. Metalldetektor, Lämna dina vapen i receptionen.

2 Korridorerna
Haunted halls (Gothica?) Random om man kommer framåt eller bakåt (1/3 fram, 2/3 bakåt eller stå över). 13 ghost bilder?

3 Doktorns kontor
Evils nya doktor? + Livvakter, svår mental och två fysiska strider

4 Your minds labyrinth
Besegra ditt eget psyke för att komma igenom genom att med två tärningar slå över(!) ditt eget värde. Dvs lätt om man är dum, svårt om man är smart.

5 The Holding Cells
Arnulfs Lair. Någon typ av tärningsspel för att komma vidare. Satsa och vinn tillträde. Förlora så förlorar man stats.

6 The inner sanctum
Sista rutan i Remedy är en slutstrid mot Dockan Richard och den Demon som besätter den (Mental 12?). Vinner man får man ta med sig dockan ut.

Ett nytt Storycard är Malkavian Primogen Count Edward III. En dryg sak i stil med T-Bone, men som inte går att ta bort på något sätt annat än med Dockan. Om man lyckas ta bort Edward III så har man vunnit istället för att gå till Throne of Command.





Slum Expansion (Dungeon)

Pet Sematary





Midnight Cirkus (Highland)







Other changes:


Thanks to:

Länkar:

Regler:
http://talisman.clift.org/sam/rules/rules.htm

Turn:
http://talisman.clift.org/sam/rules/turn.gif


Talisman:
http://www.talismanisland.com/
http://research.cs.queensu.ca/~dalamb/Games/Talisman/

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